A downloadable tool

Credit to Rickyg:

A recreation of Undertale for au creation.

More will be added later

Will ad a demo soon currently just the source code:


Download

Download
Modern UT Engine.zip 17 MB

Install instructions

Step 1. Get Game Maker Studio 1.4

Step 2. Open GMX


Step 3. 

Profit


If you need help post in the comment. WARNING: Pre alpha so it is not finsihed

GAME CODED BY PURE LV - Project Managed by NQ

ORIGINAL CODING BY RICKYG

Comments

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hey man thanks for this 

Is there a battle maker? and do you have to import images?

Hey all. It's the project founder. The dev has left. Your all welcome to try to stitch this engine and release it. NOTE: Please give credit. PureLV worked really hard on this~ Thanks! Looking for a new dev. Moved to Clickteam

(-1)

We don't care

how do you play it

pleb

(+1)

Hi I am the creator of the game. The dev quit but this is the new account if anyone wants to help please contact TeamProto

When I ran the program in GameMaker 1.4, i got the following error. Is there a fix for this?

I love undertale

can you make this available for 8.1 too?

i agree

nvm I got 8.1

I got game maker studio 2 (most recent, it's a demo, probably won't work...)


do I have to get that version or

As a note: GMS2 will automatically translate GMS 1.8 projects, it is backwards compatable, to a degree.

just like it

:|

(2 edits)

This engine is dead. Please find a  new engine. We will find another dev or I will learn to code. This is now suspended for null time


P.S we'll leave it here. You may modify it yourself

P.S.S - No support for the engine

I can be your developer. I've already fixed the majority of the errors, and learned the engine. However, there is one problem. After a battle, the player object will disappear. Do you have a previous version you/I can refer to? (please reply as soon as possible!!!)

its a fucking gam that is not a game

shut the fuck up bitch at least it's better than yo

THANKS!

No problem

Nice idk brah

UPDATE: The dev is really busy,  the whole game will be completed in ETA - 'we don't really know' however everything is open source so have at the code. =3

Is this the Battle engine RickyG Uses on  his How to make an Undertale Fangame Part 2 Video?

Thanks for asking. Yes it is but we plan on expanding it in the near future. (Not any time soon so far near future lol) the dev is busy and we are recreating the entire undertale game but with the code open. Stay tuned. :)

You know what... i have no idea what im doing so...

Can't help there...

Hey... Why is there? So much crap?

When i use GM there's.... only a couple things...

Just the game and...

The game maker file...

What happend, or did you use Drag And Drop?

It's... Not game maker 8.0 or 8.1 -.-

Oh and its game maker studio

:| Is this using GAME MAKER or Drag and drop GAME MAKER?

Hey so, I looked through all this code.

...It's bad. Like, it functions for the most part, but this is not a feasible engine.

I understand using Drag N' Drop for a beginning, but the problem is that everything is very disorganized here. There are a lot of instances where you use many more objects than necessary as well (do you really need 5 separate objects for a battle transition?). I also noticed that in your test rooms, there are some many areas where collision just fails and you can break the game (slope collisions just don't exist). You can also just lock your player by holding more than one arrow key at once, which is a simple else statement fix.

There are some things you should use code for because a player will not need to mess with that code. Movement and collision is one of them. The only thing that would really be in their favor to change is move speed, which is a variable you could set in the Create event.

Also, use more than one texture page. If you want this to be a feasible engine, you're going to need to teach the person using it to use more than one texture page so there aren't huge memory spikes later down the line.

Personally, even if I didn't have the coding knowledge I did, I would not use this to make a UT fangame because I wouldn't be able to get my way through everything. I do applaud you though in organizing the folders at least. But... yeah, it's not very good otherwise. It's a good start, and I know that it's the PreAlpha, so I hope that things will turn out a little better as development goes on.

Last thing; on a personal note I suggestion switching to 60 FPS before it's too late. It'll make things look much cleaner.

We only have one dev  (in a weekend) and he's busy unless you want to help. Go ahead. Thanks for the feedback (also I don't do any of the code, just managing the project and this was only a demo so see you soon in the next demo. (Whenever that is)

Hey, how could i help?

I could add you on Discord and you could rip the overworld tilesets if you want. Kinda dead project but we still need devs

Deleted 2 years ago

It's work in progress. The dev has been busy so just try to wait. It will be more advanced than rickygs as of now it only has the ruins. The code my dev wrote is not going to be hidden like half of the other ut game engines are. :) Your welcome.

The engines are from in the game engines- not undertale